OK, the changes weren't that major. Now magic points and equipment only affects your dice pool, not your target number, and dice pools in general are much bigger. Without further ado, here's combat.
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Combat works simply. Roll one die, and add your Agility. Combat then progresses from the highest number to the lowest.
Characters are then permitted to move up to their Agility and take another action, or their Agility * half their Stamina without taking any other action. Talking does not take up an action.
Attacking works like any other skill roll, but an enemy's Armor (if any) or half their Agility or Wits is subtracted from your dice pool, along with other modifiers (cover, visiblity, higher ground, etc.)
If you hit with a weapon, subtract the number of successes from your health, which is equal to your Stamina. After you lose all you health points, you fall unconcious, and can take no action. Your health points are turned to life points. If you lose all your life points, you are dead.
Drawing a weapon is no action.
Example Combat: Colt is trying to enjoy his motor oil, when a rowdy human enters the bar and picks a fight. Colt turns around, and as his hand touches his weapon, combat starts. He rolls a die and gets a 4, adding his Agility of 8. The human gets a 2, and adds 7 for 9. Colt's action is to draw and fire his revolver. The human's Agility of 7 means Colt subtracts 3 from his 6 dice. He must roll a 7 or higher at least once to hit. He rolls a 3, a 9, and a 7. He hits for 2 damage. The human, scared, flees. Colt wins, and returns to sipping his oil.
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Next, there'll be a primer on the races, explaining them in detail.